This is important because of the 50 move drawing rule.
For simplicity, we will ignore the rule of draw after three repetitions of a position.
In chess there is no chance element apart from the original choice of which player has the
first move. This is in contrast with card games, backgammon, etc. Furthermore, in chess
each of the two opponents has "perfect information" at each move as to all previous moves
(in contrast with Kriegspiel, for example). These two facts imply (von Neumann and
Morgenstern, 1944) that any given position of the chess pieces must be either: -
(1)A won position for White. That is, White can force a win, however Black
defends.
(2)A draw position. White can force at least a draw, however Black plays, and
likewise Black can force at least a draw, however White plays. If both sides play
correctly the game will end in a draw.
(3)A won position for Black. Black can force a win, however White plays.
This is, for practical purposes, of the nature of an existence theorem. No practical method
is known for determining to which of the three categories a general position belongs. If
there were chess would lose most of its interest as a game. One could determine whether
the initial position is a won, drawn, or lost for White and the outcome of a game between
opponents knowing the method would be fully determined at the choice of the first move.
Supposing the initial position a draw (as suggested by empirical evidence from master
games [1]) every game would end in a draw.
It is interesting that a slight change in the rules of chess gives a game for which it is
provable that White has at least a draw in the initial position. Suppose the rules the same
as those of chess except that a player is not forced to move a piece at his turn to play, but
may, if he chooses, "pass". Then we can prove as a theorem that White can at least draw
by proper play. For in the initial position either he has a winning move or not. If so, let
him make this move. If not, let him pass. Black is not faced with essentially the same
position that White has before, because of the mirror symmetry of the initial position [2].
Since White had no winning move before, Black has none now. Hence, Black at best can
draw. Therefore, in either case White can at least draw.
In some games there is a simple evaluation function f(P) which can be applied to a
position P and whose value determines to which category (won, lost, etc.) the position P
belongs. In the game of Nim (Hardy and Wright, 1938), for example, this can be
determined by writing the number of matches in each pile in binary notation. These
numbers are arranged in a column (as though to add them). If the number of ones in each
column is even, the position is lost for the player about to move, otherwise won.
If such an evaluation function f(P) can be found for a game is easy to design a machine
capable of perfect play. It would never lose or draw a won position and never lose a drawn
position and if the opponent ever made a mistake the machine would capitalize on it. This
could be done as follows.